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Might & Magic Heroes VI – good strategy game

πŸ•ž 3 min read

Might & Magic Heroes VI, the well-known series, is in a new phase, one that is possible that the veterans to deny and casual gamers to appreciate it. In other terms, we are dealing with the story of an entire generation of the Griffin dynasty, the human leaders of the realm of Ashan.

In the foreground, there are five major campaigns, plus a final one in which the players have the opportunity to play the end alignment of the hero – Blood or Tears, bad or good). The story is not very complex or deep, but it has its surprising moments.

Looking at things in detail, however, many things have been simplified, perhaps with the idea of attracting the current generation: we have now only four resources (wood, stone, gold, crystal), not seven: the control of the castle or fort implies automatic control over the mines already conquered; every castle has a teleport that can be converted into one of your races using only modest resources; any hero can be revived from the Hall of Heroes; troops can be recruited from your castle without the need to visit them individually.

All these modifications, apparently minor, have already sparked thunderstorms among veterans of the series that are unhappy that you will have to calculate all your moves very carefully if you want to have the evolution that you want.

Heroes now have a moral evolution, the better, Tears or bad, Blood. Depending on your choice, your reputation will grow, and you will receive special abilities. Every 10 levels, you can change, and so it will be pretty easy to analyze the alternatives. The morality, along with the trend towards power (Might) or magic (Magic), results in varying classes of heroes, which will lead to several types of skills, some of them unique to the chosen breed.

Obviously, the most interesting part should be fighting. However, here stick his tail AI, which has inexplicably bizarre leaps between levels of aggression and total indifference to the fate of his castles. Even so, mechanics are rooted in place, and troops have a higher level of skills, limited to several uses, but can really make a difference between winning and recharging salvation. Yet, depending on the development of the hero, his skills and magic, plus player style, each will proceed as it sees it’s better to be a winner so that I can give you an absolute recipe for success.

The gameplay has remained faithful to the original concept turn-based strategy type, at least on the surface. On the map, the hero travels through mountains, forests, underground or water, collecting objects and resources to develop the castle and army. Battles take place in separate views on a grid-like chessboard, where the monsters hit in a row, and the hero participates indirectly with a magic sword.

The multiplayer component called conflux comes with some elements designed to encourage participation online: your dynasty can increase the level, accumulate points, can create heroes from scratch, and can be purchased all sorts of bonuses from the Altar of Wishes.

Might & Magic Heroes Vi is a good game in big lines and most certainly one that I would recommend for you to play.

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